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Welcome back to the Paging 3.0 MAD Skills series! In the previous article, we went over the Paging library, saw how it fits into the app’s architecture, and we integrated it into the data layer of the app. We did this using a PagingSource to fetch our data, and then used it, along with a PagingConfig to create a Pager object …

Introduction Battle passes (or season passes) have grown increasingly popular in mobile games. With as many as 30 of the top 100 games on Google Play now featuring a battle pass. Recently, game developers have continued to invest in and innovate with battle passes as a primary method of driving engagement, retention and monetization. This …

This article is part of a partnership between Newzoo and Google. The mobile games market in Latin America is vast and growing, generating $3.5 billion in revenues via consumer spending in 2021, as shown in our new Global Games Market Report (download the free version here). In this article, we will explore some of our actionable …

You likely are using third-party SDKs or libraries in your app. After all, why build functionality from scratch if the building blocks are readily available and can save you time? As an app developer, you are responsible for the overall user experience and code shipped in your app, including those provided by any third-party SDKs. …

  Android works best when it helps developers create apps that people love. That’s why we are dedicated to providing useful APIs like Activity Recognition which, with the user’s permission, can detect user’s activities (such as whether a user is biking or walking) to help apps provide contextually aware experiences. So much of what we …

An important change is coming to Android 12 that improves both app and platform security. This change affects all apps that target Android 12. Activities, services, and broadcast receivers with declared intent-filters now must explicitly declare whether they should be exported or not. ❗️If your app fails with one of these error messages, it’s most …

Authored by Nir Eyal, best selling author of ‘Hooked’ and ‘Indistractable’ explores the behavior apps should foster to drive retention on Google’s Apps, Games, & Insights podcast. Customer retention is vital for every app business: if customers don’t hang around, neither will your company. Therefore, a successful retention strategy is becoming more important for every …

This article is based on Google’s Apps, Games, & Insights podcast episode featuring Maria Neumayer, Staff Software Engineer at Deliveroo alongside Shobhit Chugh, Product Manager at Firebase. Over the last few years, users’ expectations of apps have increased. First impressions count. An app that crashes, hangs, or drains battery life, probably has a competitor that …

This is the third in a series of articles which cover the fundamentals of creating and using RecyclerView. If you already have a solid understanding of how to create a RecyclerView, then carry on. Otherwise, consider starting with this post. When displaying a list of data with RecyclerView, you may want to have a response …

Co-authored by Howard Chen, Developer Growth Consultant at Google Play and David Eckelberry, VP and General Manager at Scopely. They discuss the game genre, how the Scopely team approached Star Trek™ Fleet Command, and how other game developers can find success in the genre on Google’s Apps, Games, & Insights podcast. Read the full Google …