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Posts by tag

Flutter

5 posts
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  • 8 min
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Canonical Enables Linux Desktop App Support With Flutter

Google’s goal for Flutter has always been to provide a portable framework for building beautiful UIs that run at native speeds no matter what platform you target. To validate this capability, we started by focusing on the mobile platforms, Android and iOS, where we’ve seen more than 80,000 fast, beautiful Flutter apps published to Google Play. To build on this success, for more than a year we’ve been expanding our focus to include desktop-class experiences, both for the web and for the desktop OSes: macOS, Windows and Linux. This work includes extensive refactoring of the engine to support desktop-style mouse…
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  • 1 min
  • Programming

Google I/O 2019 | Pragmatic State Management in Flutter

Google I/O 2019 | Pragmatic State Management in Flutter Declarative UI frameworks eliminate whole classes of bugs. But they can also be a puzzle until you figure out how to structure your app logic around them. Walk through Flutter’s app with live data and see how to structure content in a simple yet scalable way. You’ll come out understanding the main approaches of state management in declarative frameworks and have a concrete applicable solution.   Speakers: Filip Hracek and Matt Sullivan Session ID: T0CEDC
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  • 1 min
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Google I/O 2019 | Beyond Mobile: Building Flutter Apps for iOS, Android, Chrome OS, and Web

Google I/O 2019 | Beyond Mobile: Building Flutter Apps for iOS, Android, Chrome OS, and Web Flutter is a great way to build mobile apps for iOS and Android from a single codebase. But did you know that Flutter is expanding beyond mobile to run on desktop and the web, too? In this talk, you’ll see two developers live code a real-world app that runs on all of these platforms that highlights Flutter’s latest features.   Speakers: Emily Fortuna and Emily Shack Session ID: T03D84
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  • 1 min
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Google I/O 2019 | Building for iOS with Flutter

Google I/O 2019 | Building for iOS with Flutter In this talk, you’ll learn how to put Flutter’s Cupertino package to work building interfaces that iOS users will enjoy, plus some techniques for keeping as much of your code multi-platform as possible. You’ll also get a deep dive into how to access iOS platform APIs like sensors and storage from within a Flutter app.   Speakers: Andrew Brogdon, Brett Morgan Session ID: T37261
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  • 1 min
  • Programming

Google I/O 2019 | Beyond Mobile: Material Design, Adaptable UIs, and Flutter

Google I/O 2019 | Beyond Mobile: Material Design, Adaptable UIs, and Flutter The Material Components library has grown since Flutter’s launch. Learn what’s new, how to use it with our iOS Design Language library Cupertino, and how to apply it across varying screen sizes, interaction models, and viewing distances. Speakers: Will Larche and Anthony Robledo Session ID: T1D9C0 Citi I/O Liwaiwai DotLAH!
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