Google I/O 2019 | Large Scale Multiplayer Gaming with Open Source
Building matchmaking platforms and dedicated game server orchestration can be a lot of work. It can also be a distraction from building your actual game. In this talk, you’ll learn how to use open source projects like Agones and Open Match together, for a comprehensive matchmaking and game server hosting solution. The session will cover advanced features such as auto scaling to ensure you can handle everything your game launch needs!
Speaker: Mark Mandel
Session ID: T355DB
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