Posts in category

Programming


Google Cloud Next 2019 | Retail Sessions Google Cloud Next 2019 | Target’s Application Platform (TAP) In this talk we cover our journey in building Target’s Platform as a Service that enables developers to build, run and operate applications entirely in cloud – be it our data centers, Google Cloud or edge locations. We intend …

Google Cloud Next 2019 | Game Sessions Google Cloud Next 2019 | Building Game AI for Better User Experiences In DeNA, AI is a big bet for next-generation mobile games. This session introduces our AI applications made for “Gyakuten Othellonia” and how they were built with GCP. “Gyakuten Othellonia” is a popular mobile game in …

Google Cloud Next 2019 | Game Sessions Google Cloud Next 2019 | Building a WorldWeb App with Ruby, App Engine, Serverless Container, and Spanner In a world filled with security breaches making the front page of newspapers, how do you balance the velocity gains of serverless without compromising application security? In this talk, we’ll discuss …

 Google I/O 2019 | What’s New in ARCore This session is a technical deep-dive into the newest AR features, how they work in each environment, and what opportunities they unlock for your users. Speakers: Benjamin Schrom, Leon Wong, Christina Tong Session ID: TDC095 Citi I/O Liwaiwai DotLAH!

Google I/O 2019 | What’s New in the Google Cast SDK Each day, millions of users press the Cast button to launch entertainment on Cast enabled devices. Learn new capabilities and features for live and ad supported content to help you easily deliver a great experience for your users with the latest version of the …

Google I/O 2019 | What’s New in Gaming at Google In this session, you’ll learn about how Google is providing solutions for game developers. Whether you’re building for console/desktop platforms, publishing on Google Play, or looking to improve your development toolchain, we have solutions for you. Speakers: Tian Lim, Sunil Rayan, John Justice Session ID: …

Google I/O 2019 | Develop Games with Firebase In this session, you’ll learn about the ways that Firebase can help you build your games using Firebase’s C++ and Unity SDKs, test your games with Firebase Test Lab, and fundamentally change the way you write and test games. Learn what’s new for game developers and the …

PyCon 2019 | Break the Cycle: Three excellent Python tools to automate repetitive tasks Speaker: Thea Flowers Find yourself doing the same thing over and over again? Does it take more than one command to run your tests? build your docs? publish your project? deploy? It is often difficult to share your code because others …

PyCon 2019 | From days to minutes, from minutes to milliseconds with SQLAlchemy Speaker:Leonardo Rochael Almeida Object Relational Mappers (ORMs) are awesome enhancers of developer productivity. The freedom of having the library write that SQL and give you back a useful, rich model instance (or a bunch of them) instead of just a tuple or …

PyCon 2019 | Plan your next eclipse viewing with Jupyter and geopandas Speaker: Christy Heaton Maps are powerful tools that we use every day. Python is well-equipped to handle spatial data and with well documented robust libraries to help you perform spatial analysis and create beautiful maps. In this talk, we’ll discover the fascinating world …